Welcome to Project Lovelace! We're still in early development so there are still tons of bugs to find and improvements to make.
If you have any suggestions, complaints, or comments please let us know on Discourse, Discord, or GitHub!
Game of life
You will learn about:
cellular automata and 2D arrays.
A cellular automaton is a model used to simulate a wide variety of systems in science. We'll look at one that's
supposed to simulate life itself, Conway's Game of Life. You have a two-dimensional rectangular grid of square cells,
each of which can be either alive or dead. Each cell interacts with its eight nearest neighbors and evolves according
to the following rules:
A live cell with less than two live neighbours dies (due to underpopulation).
A live cell with two or three live neighbours continues to live.
A live cell with more than three live neighbours dies (due to overpopulation).
A dead cell with exactly three live neighbours becomes a live cell (due to reproduction).
To deal with the finite size of the grid we'll impose periodic (or toroidal) boundary conditions, that is, to treat
the left and right edges of the grid to be stitched together so that moving across the right boundary returns you to
the left boundary (and we will do the same with the top and bottom edges).
Given an initial configuration for the grid, run the Game of Life simulation for $N$ time steps (also an input) and
return the state of the grid.
Input:
A 2D integer array representing the grid where the dead cells are represnted by 0's and the alive cells are 1's, and a
number of time steps $N$ to run the Game of Life for.
Output:
A 2D array representing the state of the grid after $N$ time steps.
LifeWiki has tons more information on the Game of Life,
cool patterns, and the latest news (people are still discovering completely new patterns in 2018).
Let us know what you think about this problem! Was it too hard? Difficult to understand? Also feel free to
discuss the problem, ask questions, and post cool stuff on Discourse. You should be able see a discussion
thread below. Would be nice if you don't post solutions in there but if you do then please organize and
document your code well so others can learn from it.